Conversion: Wild Cohort- Feat(D&D 3.5) to [D&D 5e]

As anyone who has played in tabletop RPGs with me can attest, I love companion creatures. I tend towards companion classes and will take steps to turn non-companion classes into companion classes. I once had a DM forbid me from taking a semi-intelligent, animated jade horse statuette as a pet in a D20 Modern(affiliate link) … Continue reading Conversion: Wild Cohort- Feat(D&D 3.5) to [D&D 5e]

Unarmed Combat and Magical Weapons [D&D 5E]

I am very fond of monks, druids, and other characters that rely on natural weapons and fighting unarmed. In fact I have something of a preference for such characters. However, I am also a fan of the shiny magical weapons that turn up in loot piles. Unfortunately, in Dungeons and Dragons 5e, while most melee … Continue reading Unarmed Combat and Magical Weapons [D&D 5E]

RPG Adapatation: Wolf’s Rain – The Wolves [Cypher System, Fate Core, D&D 5E, PF1E]

Contains affiliate links. In this post I will be adapting part of one of my all time favorite anime series Wolf's Rain into tabletop RPG format. Specifically, this post adapts the wolves with mechanics for Cypher System, FATE System, D&D 5E, Pathfinder 1E. The following is an overview of the source material. Be warned this … Continue reading RPG Adapatation: Wolf’s Rain – The Wolves [Cypher System, Fate Core, D&D 5E, PF1E]