I’m a definitely late for Krampusnacht, I know. However, here is a gift for all of you veilweavers out there, both the naughty and the nice.
Mantle of the Horned Judge
Descriptors: Teleportation
Class: Any
Slot: Body, Hands
Saving Throw: Will; See text
Spectral horns sprout from your head and a large blood speckled basket appears on your back.
Once per round as a standard action you can attempt to entrap a creature in the extradimensional space on the basket on your back by making a grapple check against the creature. Your CMB for this grapple attempt is equal to veilweaver level plus your veilweaving modifier. This grapple attempt does not provoke an attack of opportunity. On a successful grapple attempt neither you nor the creature gain the grappled condition, instead the creature must make a Will saving throw or be sucked into the basket for 1 round. Creatures who fail their saving throw against this effect cannot be affected again for 1d6 rounds. While trapped in your basket, a creature is continuously struck with spectral bundles of birch branches which deal 1d6 points of magical bludgeoning damage each round at the end of the creature’s turn. Entrapped creatures may make a Will saving throw at the start of their turn to end the effect. On a successful save or when the effect ends the creature appears in the space they last occupied (or the nearest adjacent space if that space is now occupied). A creature attempting to escape via extradimensional travel (eg. ethereal jaunt, etherealness, gate, maze, and plane shift) must make a successful Will saving throw or the attempt fails.
Essence For each point of essence invested in this veil, you gain a +1 bonus to CMB when performing a grapple with the granted ability and the magical bludgeoning damage taken by creatures entrapped within this veil increases by 1d6. For every 2 points of essence invested in this veil, the duration of its extradimensional entrapment effect increases by 1 round.
Chakra Bind (Hands) [D4, E3, G2, H2, N2, R3, S4, V2]Binding this veil to your Hands chakra grants you the ability to manifest chains that help you ensnare distant creatures. For the purposes of attempting grapple combat maneuvers to entrap creatures in your basket your reach is increased by 5 feet + 5 feet for every 2 points of essence invested in this veil.
Chakra Bind (Body) [D12/20, G20, H20, N20, R18, S20 V20,] Binding this veil to your Body chakra grants you some of the power of Krampus himself. You gain Krampus’ punish the naughty ability. As a swift action, you can designate a single target you can see as being “naughty.” The target must be a child, a creature with the young template, or a victim of Krampus’s regression ability. You gain a +5 bonus on weapon attack and damage rolls and Perception, Sense Motive, and Survival checks against the target. These bonuses remain in effect until the target is dead or you designate another target as naughty.
If you have at least 3 points of essence invested in this veil, you also gain Krampus’ regression ability. This ability functions for a total number of rounder per day equal to your 3 + veilweaving modifier. Each round a creature begins its turn in your basket’s extradimensional space, it must succeed at a Fortitude saving throw or be regressed back to its childhood. The creature is affected in size as if via reduce person, but none of the target’s gear changes size. This effect persists for 24 hours, or until this veil is suppressed, sundered, or destroyed after which the target regains its original size. A creature currently under the effects of regression cannot be further affected by this ability. This is a curse effect.
