From Steelforge: Book 3 (Dreamscarred Press)
The Axiom (Daevic Archetype)
The Daeva are beings of pure emotion, and it is this emotion that allows them to bond to mortal beings.
However, they are not the only outsiders capable of forming this kind of bond. Axiomites share a unique sense of dedication to their crafts. On occasion, one finds a mortal who shares their drive and forms a similar bond, temporarily giving up their individual existence in order to nurture their gift. They act as both instructor and student, learning new ways of doing that which they have dedicated themselves to.
Although the Axiomites are very lawful inherently, they can form this bond with any mortal (although lawful ones are much more common). They are more than willing to spend a few distasteful decades in order to learn a critical new technique.
Axiomite Veilweaving: Axioms do not differentiate between Passion and non-Passion veils, and do not gain a list of Passion Veils (see Table: Axiom Veilweaving). Instead, when forming their veils for the day, they may designate a number of weapons, shields, or suits of armor up to half of their total number of veils (minimum 1). These must have been crafted or otherwise created by the Axiom, at least in part, though they may be used by allies so long as they stay within Close range (25 feet plus five feet per two class levels). Treat any piece of equipment so selected as a Veil shaped by the Axiom, except for its initial hardness and HP. This process is called Bonding.
- Weapon: Gain an insight bonus to attack and damage rolls equal to the invested Essence while attacking with this weapon
- Armor: Gain DR/- and an Insight bonus to AC equal to the essence invested
- Shield: Gain Resistance to Acid, Cold, Electricity, Fire, and Sonic and an Insight bonus to CMD equal to twice the invested essence.
Bonded equipment gains a golden hue, intensifying as investment increases until it looks like solid gold at 6 essence. This ability modifies Daevic Veilweaving.
Bonus Essence: At third level and every four levels thereafter, the Axiom gains an additional point of essence.
Axiom Drive: An Axiom begins to bond with a crafting-caste Axiomite beginning from first level. Her Veilweaving stat is Intelligence, and she uses Intelligence in place of Charisma for all Daevic class features which would have depended on it. She adds Knowledge (Arcana), Knowledge (Architecture and Engineering), and Spellcraft to her class skill list. This ability replaces Passion Bond.
At third level, she gains Master Craftsman and Craft Magical Arms and Armor as bonus feats, even if she does not meet their prerequisites. She counts any equipment enhanced by her as being made by her, regardless of who made the initial item.
At 6th level, the possessing Axiomite begins to transform, according to its caste.
Abnegation: The Axiomite was one which built and maintained the great cities of its kind, never thinking of itself in its mission. The abilities it grants primarily aid allies, rather than the Axiom herself.
- Starting from 6th level, allies with Essence pools find that they can also invest into Bonded equipment, so long as they are using them. Their investment adds to the Axiom’s, using the Axiom’s maximum capacity. In addition, the Axiom gains the ability to designate a structure of any size as Bonded. So long as she remains within the structure, it gains an additional two hardness and Resist Acid, Cold, Electricity, Fire, and Sonic 5 per point of Essence invested.
- Starting from 11th level, treat Bonded equipment used by anyone other than the Axiom (including structures containing at least one other person) to have 50% more Essence invested than it actually contains.
- Starting from 16th level, the Axiom increases her essence pool by one for each piece of Bonded equipment being used by an ally other than herself (including structures containing at least one other person).
Inevitable: The Axiomite was one which built and maintained the legions of Inevitables tasked with enforcing the basic laws of the multiverse. The abilities it grants turn one into an implacable juggernaut.
- Starting from 6th level, the Axiom can designate one piece of Bonded equipment to be enhanced further by her bond. Each takes the form of a Veil affecting the piece of equipment, which is treated as though it has Essence invested equal to the Bonded equipment can be Bound normally. This heightened effect is only functional while the Axiom uses the piece of Bonded gear, and which Veil is emulated is chosen upon Bonding the piece of equipment each day. At 11th and 16th level, the Axiom may choose an additional piece of equipment to be so enhanced.
- Weapon: The weapon grants the effects of either Armory of the Conqueror or Storm Gauntlets
- Shield: The shield grants the effects of either El’s Utterdark Shield or Crusader’s Shield
- Armor: The armor grants the effects of Cincture of the Dragon or Stone Giant’s Girdle
Improved Passion Capacity: Instead of improving the capacity of your Passion Bond, this ability improves the capacity of any of your Bonded equipment. This modifies the Improved Passion Capacity ability.
Table: Axiom Veils
Level | Veils Shaped |
1 | 1 |
2 | 2 |
3 | 2 |
4 | 3 |
5 | 3 |
6 | 4 |
7 | 4 |
8 | 4 |
9 | 4 |
10 | 5 |
11 | 5 |
12 | 6 |
13 | 6 |
14 | 6 |
15 | 7 |
16 | 7 |
17 | 7 |
18 | 8 |
19 | 8 |
20 | 8 |
Angry Merchant’s Purse
Aura moderate transmutation; CL 11th
Price 6,000 gp; Slot none; Weight 1 lb.
While the most common name, the angry merchant’s purse, is a tongue-in-cheek reference to those merchants who use the item to punish thieves, the purse has often been used for far more nefarious purposes. Any time a single gold coin is drawn from the purse, the coin is turned into a +1 flaming shuriken that disappears 1 round after leaving the user’s hand. If more than one coin is drawn at the same time, they all remain as coins. This made it easy to use for assassinations, targeted fires or to smuggle in weapons inside places where none were allowed. Shurikens created by this ability can be returned to the purse without being thrown, which turns them back into gold coins.
CONSTRUCTION
Requirements Craft Wondrous Item, burning hands, masterwork transformation; Cost 3,000 gp
Open Game License
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15. COPYRIGHT NOTICE
Open Game License v 1.0a, © 2000, Wizards of the Coast, Inc.
System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material byE. Gary Gygax and Dave Arneson.
Pathfinder RPG Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
Pathfinder RPG Bestiary, © 2009, Paizo Publishing, LLC;
Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and
Skip Williams.
Advanced Player’s Guide, © 2010, Paizo Publishing, LLC; Author: Jason Bulmahn
Pathfinder RPG GameMastery Guide, © 2010, Paizo Publishing, LLC; Author:
Cam Banks, Wolfgang Buar, Jason Bulmahn, Jim Butler, Eric Cagle, Graeme Davis,
Adam Daigle, Joshua J. Frost, James Jacobs, Kenneth Hite, Steven Kenson, Robin
Laws, Tito Leati, Rob McCreary, Hal Maclean, Colin McComb, Jason Nelson,
David Noonan, Richard Pett, Rich Redman, Sean K reynolds, F. Wesley Schneider,
Amber Scorr, Doug Seacat, Mike Selinker, Lisa Stevens, James L. Sutter, Russ Taylor,
Penny Williams, Skip Williams, Teeuwynn Woodruff.
Pathfinder Roleplaying Game Ultimate Magic, © 2011, Paizo Publishing, LLC;
Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason
Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and
Russ Taylor.
Pathfinder Roleplaying Game Ultimate Combat, © 2011, Paizo Publishing, LLC;
Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Brian
J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason
Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor.
The Book of Experimental Might, © 2008, Monte J. Cook. All rights reserved.
Tome of Horrors, © 2002, Necromancer Games, Inc.; Authors: Scott Greene,
with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance
Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on
original content from TSR.
Pathfinder Roleplaying Game Advanced Race Guide. © 2012, Paizo Publishing,
LLC; Authors: Dennis Baker, Jesse Benner, Benjamin Bruck, Jason Bulmahn, Adam
Daigle, Jim Groves, Tim Hitchcock, Hal MacLean, Jason Nelson, Stephen RadneyMacFarland, Owen K.C. Stephens, Todd Stewart, and Russ Taylor.
The Book of Experimental Might, © 2008, Monte J. Cook. All rights reserved.
Tome of Horrors, © 2002, Necromancer Games, Inc.; Authors: Scott Greene,
with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance
Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on
original content from TSR.
Unearthed Arcana, © 2004, Wizards of the Coast, Inc.; Authors Andy Collins, Jesse
Decker, David Noonan, Rich Redman
The Iconic Bestiary: Classics of Fantasy, © 2005, Lions Den Press; Author Ari
Marmell
Hyperconscious: Explorations in Psionics, © 2004, Bruce R Cordell. All rights
reserved.
If Thoughts Could Kill, © 2001–2004, Bruce R. Cordell. All rights reserved.
Mindscapes, © 2003–2004, Bruce R. Cordell. All rights reserved.
Unearthed Arcana, © 2004, Wizards of the Coast.
Mutants & Masterminds © 2002, Green Ronin Publishing.
Swords of Our Fathers, Copyright 2003, The Game Mechanics.
Modern System Reference Document, © 2002, Wizards of the Coast, Inc.; Authors
Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan, based on material by
Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker,Peter Adkison, Bruce
R. Cordell, John Tynes, Andy Collins, and JD Wiker
The Grand OGL Wiki, http://grandwiki.wikidot.com Copyright 2008-2011 Purple
Duck Games; Authors: Mark Gedak, Alex Schroeder, Joel Arellano, George Fields,
Yair Rezek, Mike Whalen, Shane O’Connor, Mike Rickard, John Whamond,
Bill Browne, Eric Williamson, Slatz Grubnik, Charles R. Wenzler Jr, John Fraser,
Jonathon Thompson, Thomas Boxall.
Legendary VI: Legendary Armor © 2012, Purple Duck Games; Author: Marc Radle.
The Genius Guide To: Feats of Psionic Might. Copyright 2011, Super Genius
Games. Author: Owen K.C. Stephens
Pathfinder Companion: Sargava, the Lost Colony. Copyright 2010, Paizo Publishing,
LLC; Author: JD Wiker.
Psionics Unleashed, © 2010, Dreamscarred Press.
Psionic Bestiary, © 2013, Dreamscarred Press.
Psionics Augmented, © 2013, Dreamscarred Press
Ultimate Psionics, © 2013, Dreamscarred Press
Akashic Mysteries, © 2014 Dreamscarred Press; Author: Michael Sayre
Spheres of Power © 2014, Drop Dead Studios; Authors: Adam Meyers, Tyler
Keene, Ryan Ricks, Owen Stephens
Steelforge, © 2018 Dreamscarred Press; Author: Jacob Karpel